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Global Scans · Augmented Reality · Weekly Summary


  • [New] Meta's first true AR glasses are in the works for 2025-26, aiming for a mainstream form factor. TS2 Space
  • [New] If Apple cannot deliver breakthrough AR products or competitive AI features, its long-term growth could stall. Ainvest
  • Drone-driven entertainment is projected to reach $163.6 B by 2030, led by AI, 5G, and AR-enabled immersive storytelling. Ainvest
  • Broader predictions suggest that 35-40% of internet users in the USA (approximately 60% of the total population) will regularly use AR by 2025. Emerline
  • Mobile AR games are showing significant growth, from $4.2 billion in 2023 to $31.5 billion in 2033. Emerline
  • Apple will release a more affordable AR/VR headset by 2025-26. TS2 Space
  • The EU is, however, mulling stricter privacy rules around AR smart glasses in public, which could surface later in 2025. TS2 Space
  • Enterprise AR is expected to grow significantly as companies like Microsoft and artlabs continue to innovate with products like the HoloLens 2 and Vuforia, respectively. artlabs | Scaling 3D with AI and Enabling AR Experience
  • A number of companies (including large tech companies such as Google and Apple) have made investments in augmented reality in the hopes that it will be a major part of the future of technology and will change the way people interact with technology. EBSCO Information Services, Inc. | www.ebsco.com
  • Virtual reality and augmented reality technologies will continue to gain traction in 2025. Education
  • Strong wave of hardware innovation in H2 2025 may trigger a shift: more than 20 million AR-capable eyewear shipments are expected by 2027. AUGmentecture Blog
  • The UK-based 2024 Department for Business and Trade, a government department, is projected to increase spending on augmented reality and virtual reality by a whopping 78.3%, hitting £62.5 billion by 2030 in the UK. openpr
  • The next decade might even bring even more groundbreaking tools: next-generation biometric implants, holographic game replays, AI referees, and augmented reality-enabled personalized fan experiences. Fort Worth Weekly
  • By 2026, revenue from consumer and enterprise AR glasses (hardware and software) is expected to reach $35.06 billion. Emerline
  • By 2035, VR and AR will no longer be confined to gaming headsets or niche applications - they will be as integrated into daily life as smartphones are today. Medium

Last updated: 07 September 2025



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